Moon Dude was the first mobile game I co-created with Nick Jensen. It was a surprising success on the App Store, with over 2,500 downloads worldwide!
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These are some unlockable cosmetic items. The left one is just a generic space suit, but the others are all inspired by science fiction movies and shows. Can you identify them all?
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Here are some enemies that got cut. It was tough to make them feel alien while maintaining a consistent style.
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I thought it would be fun to make a comic book-style loading screen, but we decided it didn't quite fit.
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The rocket went through a few iterations.
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Once upon a time, we had a complex series of tutorial images. This was a bad idea.
Here you can also see the gravity mechanic, which we scrapped once we realized that the game was much more fun the higher up you got.
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We actually came up with the moon idea pretty late. For a long time, it was just nonspecific colorful cuteness.
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I created a series of different patterns and colors that would appear at different altitudes as the player went up. We ended up taking a simpler approach to the same idea.
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Early on, we had an idea for a power-up called the velcro jacket, which would let you stick to walls without sliding down. Unfortunately, it didn't really make sense any more once we decided on the space theme.